The movie below details where we left off:
The ultimate aim is go from popular agent based modelling packages such as NetLogo or Repast into 3D Max and subsequently out to a game engine.
The movie below shows basic agent based models created directly inside of 3D Max:
Finally, below is output from NetLogo visualised in Max - this is now up and running in Unity so the proof of concept seems to work:
All being well we should have a plugin for 3D Max available in the next quarter allowing direct input for agent based models.