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Showing posts sorted by relevance for query Wikitecture. Sort by date Show all posts
Showing posts sorted by relevance for query Wikitecture. Sort by date Show all posts

2008-06-04

Wikitecture: Architecture in Second Life, Progress.


Wikitecture is a concept very much of the moment, after many years the technology is finally in place for Ryan Schultz and Jon Brouchoud to pose the question:

Can mass collaboration and collective intelligence improve the quality of architecture and urban planning?


Ryan and Jon are both architects exploring the potential of systems such as Second Life for collaborative design. In their own words, Wikitecture's central aim is to explore that question by applying an open-source paradigm to the design and poduction of architecture and urban planning.

In much the same way Wikipedia enables a loose, self-organizing network of contributors to collaborate on content creation, they have been experimenting with ways to bring together a diverse and geographically disperse community of individuals to create an architecturally noteworthy design that, in the end, is more than the sum of its parts. One of the single problems of collaborative design in virtual environments is often the interface itself. The key to mass participation is an easy to use menu system allowing designs to be submitted, edited and viewed.

Wikitecture uses a unique 'tree' display system linked to a central column, pictured below:


The best way to understand the interface is to sit back and watch the introductory movie, it all becomes clear when the leaves start appearing on the tree, inspiring work:



The project is now well underway, with over 40 contributers and 50 designs the concept is as intriguing as it is unique, the movie below provides a view of the work to date:



Studio Wikitecture assumes the principles of good design are universal enough that they can be learned in one discipline and applied in some fashion to another. Through Studio Wikitecture, Brouchoud and Schultz are trying to provide a channel where these individuals can apply their skills to the design of a building.

Take a look at The Arch and StudioWikitecture.com for full details and information on how to take part.

2007-11-12

Collaborative Virtual Architecture - Wikitecture


Wikitecture is a concept very much of the moment, after many years the technology is finally in place for Ryan Schultz and Jon Brouchoud to pose the question:

Can mass collaboration and collective intelligence improve the quality of architecture and urban planning?


Ryan and Jon are both architects exploring the potential of systems such as Second Life for collaborative design. In their own words, Wikitecture's central aim is to explore that question by applying an open-source paradigm to the design and production of architecture and urban planning.

In much the same way Wikipedia enables a loose, self-organizing network of contributors to collaborate on content creation, they have been experimenting with ways to bring together a diverse and geographically disperse community of individuals to create an architecturally noteworthy design that, in the end, is more than the sum of its parts. One of the single problems of collaborative design in virtual environments is often the interface itself. The key to mass participation is an easy to use menu system allowing designs to be submitted, edited and viewed.

Wikitecture uses a unique 'tree' display system linked to a central column, pictured below:


The best way to understand the interface is to sit back and watch the introductory movie, it all becomes clear when the leaves start appearing on the tree, inspiring work:



Studio Wikitecture assumes the principles of good design are universal enough that they can be learned in one discipline and applied in some fashion to another. Through Studio Wikitecture, Brouchoud and Schultz are trying to provide a channel where these individuals can apply their skills to the design of a building.

This does not negate the fact that a certain foundational knowledge is still necessary to design a building that will actually function and stand up, but SW feels that this knowledge can be acquired through a number of channels and should not be restricted to just architects and their particular educational path.

Take a look at The Arch and StudioWikitecture.com for full details and information on how to take part.

2008-10-30

Virtual Space, Wikitecture and Shaping Buildings: The View from The Arch

Winston Churchill stated that “We shape our buildings and afterwards, our buildings shape us” (House of Lords, 28 October 1943) but does that remain true in a virtual environment where the community of people who actually use the buildings are able to modify them at will? In the movie below Jon Brouchoud of 'The Arch' reviews some of the reasons why he remains so optimistic about the future of virtual worlds, and describe the fundamental characteristics he believes makes user-generated 3D worlds a game changing new standard every organization should be exploring - with or without a budget.



Jon kindly gave us permission to embed the movie above and as part of the team behind Wikitecture - possibly one of the most defining projects in the new age of collaborative virtual architecture - The Arch is always worth a look.

The discussion continues in a longer post on Jon's site.

Of course getting organisations, architectural schools, planners, urban designers, students and all the other players in the city design process to use these new worlds is a still an uphill struggle.

These are however early days....

2007-09-21

Living the Architecture - Porchdog in Second Life


As we saw in yesterday's post on Real Estate Goes Virtual Second Life can be viewed as 'Living the Architecture'. Despite limited import tools using site plans it is possible to group build and create a representation of the architecture that can indeed be 'lived in' albeit virtually.

Keystone Bouchard of the ever excellent The Arch Blog has modelled the Porchdog house by Marlon Blackwell Architect in Second Life and with it taken the concept of Living the Architecture near to completion.

The movie below provides a good overview of the process from origional CAD rendering to drawings lined up in Second Life and finally the completed building:



The Porchdog was developed as part of Archtiecture for Humanity, the concept is a raised residence for areas at risk of climate impact such as New Orleans.

The proposition of raising a home 12 feet above the ground introduces several issues that challenge the traditional notion of the Gulf Coast streetscape and affiliated porch culture. Among these is the very concept of having a porch that is an extension of the interior space.

In addition, the massing of a proportionally tall house speaks more of isolation than of the construct of a meaningful social space through a series of houses enclosing the street. The Porchdog house addresses these challenges while providing the requisite protection from a potential Category 4 storm surge event.

Read more about the Porchdog in reality on Open Archtiecture Network and in Second Life on The ARCH.

We will have more on The Arch and their new project 'Wikitecture' soon...

2008-07-07

Wiki Architecture: Open Source Architecture - The White House


Open Source White House Redux (HD) from arch1k on Vimeo.

The movies above and below are part of a collaboration project investigating ways in which the open source can influence architectural design. The project aims to collectively develop an alternate building to the current White House in Washington D.C. Perhaps more importantly, this is an Architectural free-for-all where everyone can collaborate, borrow, and contribute, regardless of one's abilities.


Open Source White House Redux from arch1k on Vimeo.


The project states that

Analogously, the concept of Source Code is readily found in the everyday practice of architecture in forms of drawings, agendas, documentations, ideas, specifications, and material libraries. However, none of the above, with the seldom exception of ‘ideas’, are freely redistributable, publicized, or allow for criticism and input akin to what an open-source model offers. The architectural practice, today, is skewed towards personal benefit and gratification of individual architects. Thus, the laws protect creative property, on one hand, but are constricting and oppose collaborative creativity that could contribute more rapidly to architectural theory and practice.

Moreover, architectural practice could benefit greatly from the transparency of process that open-source module employs. If the design processes, planning, and the general production sequence from design to construction were observable, architects would take on pedagogical role as well. That is especially important in architecture, where training is not a straight forward process.

It an interesting concept and one that we applaud - take a look at http://arch1k.wikidot.com/ for full details and how to take part.

Also take a look at our posts on Wikitecture - a similar idea taking place in Second Life.

2010-02-04

The Renaissance of Geographic Information: Neogeography, Gaming and Second Life

Web 2.0, specifically The Cloud, GeoWeb and Wikitecture are revolutionising the way in which we present, share and analyse geographic data. In this paper we outline and provide working examples a suite of tools which are detailed below, aimed at developing new applications of GIS and related technologies. GeoVUE is one of seven nodes in the National Centre for e-Social Science whose mission it is to develop web-based technologies for the social and geographical sciences. The Node, based at the Centre for Advanced Spatial Analysis, University College London has developed a suite of free software allowing quick and easy visualisation of geographic data in systems such as Google Maps, Google Earth, Crysis and Second Life.

We are trying out the service by Issuu to share and view our documents online, if it works well then the digital urban booklet will go online next week (click the right button to turn the page):




These tools address two issues, firstly that spatial data is still inherently difficult to share and visualise for the non-GIS trained academic or professional and secondly that a geographic data social network has the potential to dramatically open up data sources for both the public and professional geographer. With our applications of GMap Creator, and MapTube to name but two, we detail ways to intelligently visualise and share spatial data. This paper concludes with detailing usage and outreach as well as an insight into how such tools are already providing a significant impact to the outreach of geographic information.

If you dont want to read it online you can download the full paper The Renaissance of Geographic Information: Neogeography, Gaming and Second Life in .pdf format (9.8Mb).

Thanks go to UrbanTick who pointed us to the service - you can see a preview of their book over at urbantick.blogspot.com

2008-04-14

AAG Conference, Boston

We are heading off to the Association of American Geographers (AAG) Annual Conference in Boston on Wednesday. The AAG is always a good place to touch base with the latest research, we are presenting a paper on Saturday for those interested, the full details are below:

Abstract Title:
Web 2.0 and CyberInfrastructure: GeoVue Tools and Virtual Worlds for Geographic Visualisation

is part of the Paper Session:
Build it, Mapt it, Web it

scheduled on Saturday, 4/19/08 at 10:10 AM.

Author(s):
Andrew Hudson-Smith, Dr* - University College London

Abstract:

Web 2.0, specifically The Cloud, GeoWeb and Wikitecture are revolutionizing the way in which we present, share and analyze geographic data. In this paper we outline and provide working examples using our suite of tools which are detailed below, aimed at developing new applications of GIS and related technologies.

GeoVUE is one of seven nodes in the National Centre for e-Social Science whose mission it is to develop web-based technologies for the social and geographical sciences. The Node, based at the Centre for Advanced Spatial Analysis, University College London has developed a suite of free software allowing quick and easy visualization of geographic data in systems such as Google Maps, Google Earth and Second Life. These tools address two issues, firstly that spatial data is still inherently difficult to share and visualize for the non-GIS trained academic or professional and secondly that a geographic data social network has the potential to dramatically open up data sources for both the public and professional geographer.

With our applications of GMap Creator, Image Cutter, PhotoOverlay Creator, GEarth Creator and finally MapTube, we detail ways to intelligently visualize and share spatial data. This paper concludes with detailing usage and outreach as well as an insight into how such tools are already providing a significant impact to the outreach of geographic information.

Keywords:

google earth,web 2.0, second life, visualisation, google maps

Fingers crossed for good weather as we are packing our panorama kit, all being well our previously delayed (due to fog in Hong Kong) HDR tutorial should go online next week.

2008-08-06

The Renaissance of Geographic Information: Neogeography, Gaming and Second Life: Working Paper 142


The world of Geographic Information (GI) Science has changed. It has experienced expeditious growth over the last few years leading to fundamental changes to the field. Web 2.0, specifically The Cloud, GeoWeb and Wikitecture are revolutionising the way in which we present, share and analyse geographic data.

In this paper we outline and provide working examples a suite of tools which are detailed below, aimed at developing new applications of GIS and related technologies. GeoVUE is one of seven nodes in the National Centre for e-Social Science whose mission it is to develop web-based technologies for the social and geographical sciences. The Node, based at the Centre for Advanced Spatial Analysis, University College London has developed a suite of free software allowing quick and easy visualisation of geographic data in systems such as Google Maps, Google Earth, Crysis and Second Life.


These tools address two issues, firstly that spatial data is still inherently difficult to share and visualise for the non-GIS trained academic or professional and secondly that a geographic data social network has the potential to dramatically open up data sources for both the public and professional geographer.


With our applications of GMap Creator, and MapTube to name but two, we detail ways to intelligently visualise and share spatial data. This paper concludes with detailing usage and outreach as well as an insight into how such tools are already providing a significant impact to the outreach of geographic information.

Such tools open up a cornucopia of possibilities for the world of GI Science, especially for geovisualisation and it is high time to embrace the Neogeographer, the data and perhaps more importantly the services they are creating.

Welcome to the new world of geographic information.

Authored by Dr Andrew Hudson-Smith (Digital Urban) and Dr Andrew Crooks (gisagents.blogspot.com)

You can download the full paper The Renaissance of Geographic Information: Neogeography, Gaming and Second Life in .pdf format (9.8Mb).

2007-10-18

Wikimapia - Web 2.0

With the slew of new and emerging Web 2.0 services come new and innovative names that begin to slip into general consciousness. A few weeks ago we started hearing the term Wikitecture of which more on that soon and now its WikiMapia.

While WikiMapia has been around for a while with over 4 million places layered onto Google Maps it is interesting in terms of the time required for Web 2.0 services to enter general conversation - at least in the social circles we mix in...

WikiMapia is a great concept and one that further enhances the use of Google Maps, it is also a prime example of the new Network Link feature just released by Google.

Read more about Network Links in Google Maps via Ogle Earth and see WikiMapia to start browsing or adding your own Wiki style info.

2007-10-19

The Top 5 Technology Buzz Words

Having recently come back from a conference on e-social science and been busy preparing a new paper it came to note the increasing number of 'buzz' words that have recently emerged.

Some of them we fully embrace and some are just words that people pop into conversation to make it sound like they know what is going on. As such we present this week's current buzz words to drop into papers, grant applications or in meetings:

1) The Cloud

Wikipedia defines The Cloud as:
A popular phrase that is shorthand for applications that were developed to be rich Internet applications that run on the Internet (or "cloud"). In the cloud computing paradigm, software that is traditionally installed on personal computers is shifted or extended to be accessible via the Internet. These "cloud applications" or "cloud apps" utilize massive data centers and powerful servers that host web applications and web services. They can be accessed by anyone with a suitable Internet connection and a standard web browser.
Tony Hey, Vice President for Technical Computing at Microsoft speaking at last weeks Third International Conference for E-Social Science, noted that Microsoft is planning to role out a number of new services services that are delivered in The Cloud, where users don't care where they are stored, they just use the services.

As such The Cloud is the current number one buzz word, see also The New York Times: Why Can't We Compute in the Cloud?

2) Social Shaping

Steady at number 2 is Social Shaping, although not a new term by any means it crops up a lot in papers and grant applications at the moment. In short the term can be linked back to MacKenzie and Wajcman's 1985 publication 'The Social Shaping of Technology' where they state that the characteristics of a society play a major part in deciding which technologies are adopted.

With the rise of Web 2.0 based technologies the concepts behind social shaping provide an interesting take on which technologies come to the forefront and we would argue the ever shortening lifespan of such technologies.

3) The Grid

Although at a respectable number 3, The Grid is increasingly being replaced in papers by mentioning Web Based Services, which it could be argued can also be seen as The Cloud. The Oxford e-Science Centre define The Grids as:
The name that describes the next significant development in Internet computing. A term first coined in the mid '90s to describe a vision for a distributed computing infrastructure for advanced science projects, the Grid was first properly explained by Ian Foster and Carl Kesselman in their book The Grid: Blueprint for a New Computing Infrastructure
At the moment The Grid is still in the realms of compter science due to the lack of any useable middleware, although it is one to watch. Of note is Foster's recent book Grid 2, look out for Grid 2 on future lists...

4) Web 2.0

The term Web 2.0 has been around since 2004 and is still at the forefront of many academic discussions on the future of technology. Coming about as the result of a discussion between Tim O'Reilly and Dale Dougherty on the status of the web, Tim puts forward a list from 2004 which puts the term into context:

Web 1.0
Web 2.0
DoubleClick --> Google AdSense
Ofoto --> Flickr
Akamai --> BitTorrent
mp3.com --> Napster
Britannica Online --> Wikipedia
personal websites --> blogging
evite --> upcoming.org and EVDB
domain name speculation --> search engine optimization
page views --> cost per click
screen scraping --> web services
publishing --> participation
content management systems --> wikis
directories (taxonomy) --> tagging ("folksonomy")
stickiness --> syndication

Wikipedia notes that Web 2.0 refers to a perceived second generation of web-based communities and hosted services — such as social-networking sites, wikis and folksonomies — which aim to facilitate collaboration and sharing between users.

Web 2.0 is perhaps our favourite definition as it could be argued that almost all of the research and tutorials on this blog are based on various Web 2.0 services.

See the top 100 players in Web 2.0 via Movers 2.0.

5) Google Apps

If any company has changed the face of geographic, e-science and e-social science research in general it is Google. From Google Maps and Google Earth too their web based office applications of Google Apps Google has allowed powerful communication and collaboration between the sciences.

Indeed it is difficult to go a few hours of every day without hearing the word Google, either in the pub, on the street corner or quoted in a paper.


So that concludes our current Top 5 buzz words, up and coming buzz words include Wikitecture 2.0, more on that in a future post, Web 3.0 and WikiMapia.