The editor runs on Windows and Mac OS X and can produce games for Windows, Mac, Wii, or iPhone platforms. It can also produce browser games that use the Unity web player plugin, supported on Mac and Windows.
The movie below by 3dnemo provides an insight into the possibilities:
Version 2.5 now supports the ability to drag and drop .max files right into the Editor, including support for all skeletal based animation, multiple UVs, and vertex colors. This builds on the existing support for Maya, Blender, and all other 3D applications that integrate with the latest FBX plugin on the Windows platform.
There are two main licenses: Unity Indie ($199), and Unity Pro ($1499). The Pro version has additional features like render-to-texture, postprocessing effects, and the ability to build standalone Windows games. Unity Pro is also required for businesses with over $100,000 turnover/year.
The second movie, again by 3dnemo , illustrates a cityscape running within Unity:
We will be taking a closer look at Unity over the coming weeks, for now see http://unity3d.com/unity/ for more information.
Thanks go to an anonymous commenter in our post on hyperShot: Near Realtime Rendering System for Windows and Mac for mentioning Unity...
Update - See our Sample City Exhibition Space in Unity for Windows and Mac.
I had a look at this a couple of weeks back, when the Windows version was first released. It seems to be a really nice platform, with a particularly nice way of managing assets. However, for city modelling purposes, the standard terrain system can only take RAW files as input, which seems a bit restrictive if you've already got an optimised TIN that you were hoping to use.
ReplyDeletethis game looks awesome. will have to try it out.
ReplyDeleteJay Stevens
Cyber Monday, Gunvault Safes, Umbilical Cord
As of Unity 2.5 both Unity Pro and Unity Indie can build standalone games for Windows (and Mac).
ReplyDeleteHi, actually you don't need PRO licence to build standalone Windows games. Only thing is that you would see unity splashcreen when starting the game. With indie (both mac and win) you can build webplayers and standalones for both platforms ;)
ReplyDelete