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2008-08-18

30 Days in ActiveWorlds: The Story

30 Days in ActiveWorlds was a project aimed at documenting the development of a virtual environment from the beginning to end, the point where a plot of virgin land would develop into a community with a urban layout.

In a sense the project was similar to an early days 'Big Brother' in that the community was watched and logged 24 hours a day with webcams beamed around the world showing the latest activity.

In the days long before Second Life it provided an early look at life, love and architecture in a virtual world. Read the full story in the paper 30 Days in ActiveWorlds - Community, Design and Terrorism in a Virtual World (pdf link)

1 comment:

  1. I remember it well, Smithee, almost as if it were yesterday! Must get in touch and talk through more recent developments, from a work interest.

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