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In a sense the project was similar to an early days 'Big Brother' in that the community was watched and logged 24 hours a day with webcams beamed around the world showing the latest activity.
In the days long before Second Life it provided an early look at life, love and architecture in a virtual world. Read the full story in the paper 30 Days in ActiveWorlds - Community, Design and Terrorism in a Virtual World (pdf link)
I remember it well, Smithee, almost as if it were yesterday! Must get in touch and talk through more recent developments, from a work interest.
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