CityDashBoard TalesofThings MapTube
Qrator Tutorials About Digital Urban
MRes ASAV SurveyMapper Contact Us
Showing posts with label half life. Show all posts
Showing posts with label half life. Show all posts

2010-07-05

City 17

Loosely based on the computer game Half Life 2, "City 17" by Daniel Eggert tells the story of a guy who finds himself in a city that isn't what it used be:

City 17 from Daniel Eggert on Vimeo.



For those who are not familiar with the architecture of City 17, we produced a short movie a few years ago:



Daniel produced the original clip for film school as his final project. It was shot it entirely on location in Cologne/Germany using the Canon XL1. The CG elements were taken from the computer game "Half Life 2" by Valve Software and animated in 3D Studio Max with a final render with mental ray. Compositing and color grading was done using Combustion and editing was via in Adobe Premiere.

2010-06-25

Frank Lloyd Wright: Fallingwater in Half Life and CAD

As Half Life is finally available on the Mac, thanks to Steam, we thought it was time to repost two of our favorite movies - detailing Falling Water playable in Half Life and rendered via CAD.

Fallingwater, also known as the Edgar J. Kaufmann Sr. Residence, is a house designed by American architect Frank Lloyd Wright in 1935 in rural southwestern Pennsylvania, 50 miles southeast of Pittsburgh, and is part of the Pittsburgh Metro Area. The house was built partly over a waterfall in Bear Run at Rural Route 1 in the Mill Run section of Stewart Township, Fayette County, Pennsylvania, in the Laurel Highlands of the Allegheny Mountains (Wikipedia)

The movie above by etereaestudios.com represents one of the best visualisations of Fallingwater we have seen:



Fallingwater from Cristóbal Vila on Vimeo.


The movie provides an interesting contrast to the Half Life model of Fallingwater built by Kasperg. Using the Source Engine, as opposed to more traditional Architectural Software, allows the use of dynamic lighting and a real-time walkthrough of the scene in high resolution:




Falling Water by Frank Lloyd Wright in Half Life from digitalurban on Vimeo.


The movie demonstrates the quality of Half Life, and games engines in general, for visualisation using both a standard walkthrough and half way through a fly-through using the Half Life 'Noclip' option.

You can find out more about Frank Lloyd Wright's Fallingwater at http://www.fallingwater.org/