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Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

2009-10-28

Mattepainting Toolkit: Creating Photoreal Environments in Maya via Multiple Camera Projections

The clip below was shot was modeled, textured, and rendered with the help of the Glyph Software Mattepainting Toolkit. The Mattepainting Toolkit is a newly released plugin suite for Autodesk Maya that allows artists to efficiently manage multiple camera projections for the creation of photoreal environments.


gs_mptk city demo from Glyph on Vimeo.

The toolkit has been developed by Michael Breymann who identified a need to more efficiently model and render scenes that rely heavily on reprojected matte paintings.

For more information take a look at glyphfx.com/mptk.html, Michael provides series of videos looking at how the toolkit can facilitate the creation of a full-CG environment for a feature film - from a first look it certainly looks impressive and we like the way it has developed out of a specific identified need.

2008-08-17

Steampunk City - Maya

Details are slightly sparse on this one apart from it was modelled and rendered in Maya and features a city designed around the 'Steampunk' theme.

According to the wiki - Steampunk is a subgenre of fantasy and speculative fiction which came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world where steam power is still widely used—usually the 19th century, and often set in Victorian era England—but with prominent elements of either science fiction or fantasy, such as fictional technological inventions like those found in the works of H. G. Wells, or real technological developments like the computer occurring at an earlier date.

There is something about Steampunk cities that fits 3D animation so well:



The movie above was uploaded to YouTube by rkrehe20

See also Cities in Games - Midgar Visualisation.