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Showing posts with label Mapping Second Life. Show all posts
Showing posts with label Mapping Second Life. Show all posts

2007-08-15

Importing Objects into Second Life


It may not look like much - the Monopoly style house pictured above in Second Life - but this captures the moment our Second Life Importer for .obj files started working. Made in 3D Studio Max the house was saved as a .obj, run through our in house software and saved as a Sculpt Map for import into our section of Second Life.

We plan to make the software either freely or for a very small fee available once its complete. At the moment all the models appear in the preview window as intended yet once imported into Second Life they have a tendency to implode.

Pictured below is the same house imploded:


Joel in our lab is working through the issues, if you have any thoughts feel free to get in touch.

If this works we may well have a simple route for importing 3d objects into Second Life.

You can view more details on our work in Second Life and come by for a visit via details in our previous posts.

2007-07-18

The Geography of Second Life - Mapping the Virtual World

Embedded below is a map of Second Life - you can zoom in and out as well as scroll in a similar manner to Google Maps:



Note - there currently seems to be an error with viewing the map using IE 7 we are working to fix this.


Taking some time to pan and zoom around the map reveals 'satellite' writing whereby users have claimed large sections of land and shaded it so it appears on the world map.

This post is a quick sample to test the embedding of Second Life maps into Blogger. We will be covering more on 'Mapping Second Life' in the coming weeks to take a look at the unique human and 'human physical' geography of the virtual world.

View the map full screen