CityDashBoard TalesofThings MapTube
Qrator Tutorials About Digital Urban
MRes ASAV SurveyMapper Contact Us

2011-07-14

The Clockwork City

The Clockwork City is an urban structure concept whereby entire districts move, thus negating the need for transport systems. Need to get to work? Wait 10 minutes until your work place moves into walking distance:




We really like the animation and communication of the concept by T0R0YD.  Modelling was carried out in 3D Max with rendering via Mental Ray.

34 comments:

  1. Anonymous11:43 PM

    Holy cow, what would the energy and maintenance requirements be for something like this?

    ReplyDelete
  2. Anonymous1:24 AM

    The future is friendly bro

    ReplyDelete
  3. Anonymous8:15 AM

    Only pedestrians, no cars? Good luck restocking supermarkets, delivering construction material, putting out fires, or calling an ambulance.

    Why would anyone pursue this idea? It is clear from the start that it is a total failure. So much time spent on something unusable.

    ReplyDelete
  4. Judging by the shadow on the surrounding plain from the first overview shots... it appears that there would be some space underneath, therefore the possibility of 'loading docks' and service tunnels that can be used for delivery of heavy goods.

    Anyway, in a future where something like this is possible, I assume we have found a cheap source of energy, and probably invented exoskeleton suits that enable people to lift heavy construction materials.

    I love it! Looks like something out of a Final Fantasy game (or should have a FF or an anime series set within a context like this!)

    ReplyDelete
  5. Anonymous3:06 PM

    What did you smoke¿?

    ReplyDelete
  6. Anonymous3:31 PM

    Agree with last comment... it's completely absurd. Too much free time.

    ReplyDelete
  7. Anonymous3:35 PM

    good luck powering this

    ReplyDelete
  8. Anonymous4:19 PM

    Lol... maybe you have heard of it, it is called NOISE.

    What about Energy Consumption?

    I'm sorry to say that this is the most stupid idea I have ever seen for a City Project.

    Since when "to be on time for work" is the most important thing in the world? Maybe it's important in some sense, but a city should be designed for PEOPLE not workers so: No noises and no floor movement. Parks, big streets, bicycles and preferably no shops, no advertisements... just people.

    ReplyDelete
  9. Anonymous4:30 PM

    That reminds me the game Indiana Jones Fate of Atlantis :)

    ReplyDelete
  10. Anonymous4:40 PM

    ACtually you could have transport systems without having to relly on cars. Right now I´m living in Tokyo, and most people conmute to work on train, and most cars you see on the streets are long distance or heavy delivery, and it´s simply great. By doing this you take out lots of noise and polution, so I can see the benefits of having a "walking only" city.

    Question is ¿how much energy would be needed to run a system like that? I guess that too much, and actually we can get results quite close to this with a decent public transport system.
    Anyway it might be a good idea for a space station, as you could also use the movement to create gravity.
    Actually there´s a game that features that same idea, it´s called Anachronox.

    Anyway I loved the animation and the idea. Thanks for sharing it with everyone

    ReplyDelete
  11. Anonymous4:49 PM

    A possible modification to make it usable would be making rings underground beetween every part of the city and a system of elevators to go up to the surface. Thereby you can use cars, but only if it's necessary.

    ReplyDelete
  12. Anonymous5:34 PM

    All that things you say can be done under the circles where ther is no problem for cars to ride.

    ReplyDelete
  13. Anonymous6:17 PM

    Want to get lost?

    Come to Clockwork City!

    ReplyDelete
  14. Anonymous7:15 PM

    It's really interesting. I like the concept but has some flaws. Good 3D recreation.

    ReplyDelete
  15. Anonymous9:01 PM

    ¿energy needed to move buildings? ohpsss!!!!

    ReplyDelete
  16. Anonymous9:13 PM

    Nice!

    ReplyDelete
  17. Anonymous10:48 PM

    wouldn't it be a lot more logical to have the city static but a lot of circular platforms constantly moving between the rings??

    ReplyDelete
  18. Mario M.10:53 PM

    Anonymous 3 don't be destructive :) Think maybe in a radial subway system + elevators for delivers and an "only emergency" streets for ambulances and firemens.

    Read youtube comments of this video, they are very interesting.

    ReplyDelete
  19. Anonymous12:15 AM

    very interesting concept :)

    ReplyDelete
  20. Anonymous2:00 AM

    This is a very bad idea....

    ReplyDelete
  21. Anonymous3:04 AM

    You can develope transport for emergencies and services

    ReplyDelete
  22. I'm not sure that I've got the maths right here, but leaving aside energy consumption, there's a more basic problem:

    1. Assume it takes 15 minutes for each cycle of the residential ring (I'm basing this on the 10 minutes until your building is nearby bit)

    2. Assume that the outer edge of the residential ring is 2km from the central axis.

    3. Then I think you're looking at 0.007 radians per second (2*Pi/900)

    4. And the circumference of the residential zone is 12,600m (Pi * 4km)

    5. Then aren't you travelling at 14mps (i.e. 50kph), of which some significant component will be tangential?

    That will make stepping on and off the platform quite interesting, at the same time as you'll find just about everything sliding towards the outer edge of whatever surface it on...

    ReplyDelete
  23. Anonymous1:20 PM

    Midgar...

    ReplyDelete
  24. Anonymous6:09 PM

    It's better the cristal tubes in Futurama, and more fun! Also, I think it would require less energy.

    ReplyDelete
  25. I think we can file this one with flying cars and airports on top of sky scrapers. Good to know that people are still hard at work providing entertainment for future generations.

    ReplyDelete
  26. Anonymous9:10 AM

    HACÍA TIEMPO QUE NO VEÍA UNA CHORRADA DE TAL CALIBRE, ¿CUÁNTA ENERGÍA HACE FALTA PARA MOVER TAL CANTIDAD DE PESO? ¿NO SE AVERIARÍA NUNCA VERDAD? PORQUE UN PARÓN BRUSCO SERÍA SIMILAR A UN TERREMOTO DE MAGNITUD TERRIBLE,EL ENGRANAJE DEBE TENER UN TAMAÑO DESCOMUNAL....

    ReplyDelete
  27. Anonymous12:02 PM

    What about the weight of the building structures, how much force and energy will be required to move the entire district? Maybe it is feasible on the moon where there will less gravity, so the whole structure can maybe float a bit and pushed a bit to go in circles. I have never experienced making love while the whole room with the bed is moving. I hope that will be fun for a while.

    ReplyDelete
  28. Anonymous5:20 PM

    I wrote about this project. Everyone might find my thoughts interesting. http://designinghenry.wordpress.com/2011/08/09/something-out-of-a-video-game-the-clockwork-city-and-the-realm-of-possibility/

    ReplyDelete
  29. Anonymous2:39 PM

    This is something come from an anxious mind, out of reality. Beyond the energy comsuption and mechanics maintenance where are the trees, the gardens, the streets and reference places where people get used to it? In this system everything moves all the time. Forget it. It does not contribute to the individual happiness.

    ReplyDelete
  30. Anonymous6:22 AM

    if you build it like boats floating on water
    you can grow fish in between which eats some of the waste produced
    and it wouldnt be so costly rotating them
    might be possible

    ReplyDelete
  31. Anonymous1:20 PM

    The Dizzy City

    ReplyDelete
  32. Anonymous2:39 AM

    how about just a rotating sidewalk in between sections?

    ReplyDelete
  33. Although not fully resolved, this concept can be a quantum leap in urban sustainability. Not only does it maximise space utility by eliminating roads for cars, it also replaces thousands of engines with several running parts to service the basic function of mobility. I think we can easily dismiss criticism about the sense of place if we recognise that this is a city based on ritual and time (the essentials of place making). The main technical challenge here is to reduce friction and control the city's buoyancy, a simplified problem.

    Just an opinion from an architecture graduate. Don't agree with most pessimistic critiques. I think this idea if pulled through is a very practical one!

    ReplyDelete
  34. Anonymous8:48 AM

    Well you have to agree that this is not very good idea for future city. Way too much different kind of problems and inconveniences. But still I liked the idea a lot! Very interesting approach and it gives me visions of my own.
    Do not shoot it down just because its too unrealistic and spent a little time to admire the nice modelling and idea.

    ReplyDelete