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2008-08-13

LivePlace: Cities in The Cloud - Remote Rendering

The movie below would be easy to dismiss as vaporware if it were not for the link to Brad Greenspan, co-founder of MySpace.co. As such it is possibly a first glimpse of a new age of graphics and virtual worlds rendered not on the clients machine but on remote servers in The Cloud.



Cloud based computing is currently taking over systems ranging from email to word processing and graphics packages with a number of big players offering Cloud based services. It is a logical leap to take the concept of social networks and virtual environments along the lines of Second Life and move the processing to a remote server farm. Logical it maybe but technically we are amazed and to be honest more than a little skeptical.

There is a lot of hype on this one, the original movie was pulled and then rehosted by Tech Crunch. Regardless of the authoritativeness of the movie any ability to render graphics in The Cloud is something to undoubtedly look forward to, especially if those city graphics are real...

Thanks go to Sean for the heads up on the post over at Tech Crunch.

3 comments:

  1. Thera6:17 PM

    Saw it in a few place, but I still have wonder as he insists that it uses no plugin in the browser, so how does he interact to the rendering server, the movements have to be transmitted somehow (javascript I suppose, but then what the servers/cloud returns, sets of static images, videos (can't be video because it would need a plugin), flash (probably not as it needs a plugin too)), and what about the delay for transmitting the movements and render back.

    A browser plugin would allow way more flexibility and solve most problems (except the one of the cost of the rendering cloud)

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  2. Anonymous8:22 AM

    http://forums.cgsociety.org/showthread.php?f=132&t=206688
    It's worth noting that first shot isnt real time,it's a pre-rendered scene made a couple years back...still cool looking tech in the rest of the video though

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  3. Anonymous12:27 PM

    I wounder what the end goal is,
    just a high-ress game ?
    who cares ?

    It must be expensive to render a large world in that ress, will the user pay premium ? or will it be free ?

    the reason places like these fail is chossing costing.
    with the right add charge and maybe real like places advertising return, the place can be free for users and challanging for ad companys and so forth.

    just a though..

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