![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTgJSMkb0reWOSQbJsAfwZ8Z_Mf7OFr84z_nYq6d_7yaWAZ6C07b3n_L02EJBW-WW1JbGC6iU_2l_xOKXg_O4Nrk03xUvRpvhQPHkg1g7q-HMQgOg-WNVgbTBIAiqYmpNrbFz8Qw/s400/CrowdsEPFL.png)
Real-time crowd simulation requires fast, realistic methods for path planning as well as obstacle avoidance. The movie below details from EPFL Virtual Reality Lab, Switzerland's Motion Planning Approach:
Navigation Graphs allow efficient navigation planning and simulation for crowds. They can be automatically computed from the mesh of the environment where the crowd is to be set. In real-time, EPFL's solution is able to simulate and render tens of thousands of people.
Take a look at EPFL's website for more information, papers and movies.
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