Uploaded by 'FreeTutorials' it makes an interesting use of a simple height map in Bryce to quickly create a city. The same technique can be used in 3D Max and interestingly Second Life using sculpt maps.
If you create a city using this method, send us a screen shot and we will run a quick post...
Hey, great post! Thanks so much! I'm a beginner to Bryce and this really helped me out a lot!
ReplyDeleteI have one question: I'm trying to create a vast cityscape (that stretches almost to the horizon). So I began cutting and pasting these segments to cover the ground. Eventually there are hundreds of millions of polygons and it really slows down until Bryce is almost unusable.
Do you have any tips for creating a huge city (some way to create lower-resolution objects for the background?) that I could use?
Thanks again for the great tutorial!