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Importing CAD into Half Life 2

We are just working out a clear and easy route to import CAD to the Half Life 2 Source Engine. At the moment progress is slow and mainly trial and error. However, once we crack it we should have a tutorial in place to get from SketchUp to HalfLife.

Fingers crossed.. at the moment its proving to be painful..



  1. Anonymous5:00 PM

    Seriously, check out
    It's a plugin for exporting intelligent data to HL1 engine, see updates etc for Source import.
    Seems fantastic for modders, but I'm still waiting for a "Play Level Now" Button within archicad/3ds max whatever!

  2. Anonymous5:13 PM

    Thanks for the tip I will check it out.

    At the moment my head is full of .smd / .qc files and getting them to compile. Its not proving easy to be honest and any tips for 3dmax to Hammer the HalfLife Editor would be great!


  3. Anonymous3:31 PM

    There apps like this one:

    I haven't had time to try it yet, but it would by dreamy if it worked well.

  4. Anonymous3:39 PM

    maybe that tool is just for character models?'s clear i don't know what i'm talking about.

  5. I've not messed with HL2 yet, but if I were going to do this (and iirc), I'd go from Max to the freely-available version of SoftImage which is what Valve chose to support the engine. Then take it over from there.

    I would still expect brush geometry, however, since I'm pretty sure it still uses a bsp compile.

  6. Anonymous3:57 PM

    Cheers for the comments..

    I'm at the Softimage stage now, importing via .xsi. All's well and good apart from the final stage of compiling the model.

    Should have a work flow sussed soon though i hope.


    That may prove helpful in the dxf to map to VMF steps...

  8. Anonymous3:01 AM

    Sounds really, really good. I hope all is going well in the develoment.

  9. Hi, i'm new at this...

    I recently have installed the latest version of 3dsmax and now i'm learning how it works.

    So... i've been searching on the internet if i can map for HL, or HL2 in 3dsmax.

    Is that possible?


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