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3D Churches: Modelling the Architecture

We are not sure why but we have a 'thing' about 3D models of churches. We think its down to the unique architecture but there is something about models of cathedrals and churches that is often awe inspiring.

model of a church exterior built using SketchUp is exquisite:

The work load invlolved in such models is high, our movie below of St John's Church in Newham, London took a week to model:

Featured above the church is embedded into Google Earth at the moment we are trying to import it into Crysis - we should have an update on this in the next day or so.

Of course one of the quickest ways to capture the architecture of a church is using panoramas and then rendering direct in 3D Max or any 3D package as one of our earliest YouTube movies below illustrates:

Finally, The Jubilee Church designed by Richard Meier in Rome is one such example, although a modern day take on religious space it is without question magnificent.

Robert Angelis created a 3D model of the church as part of his degree thesis, taking 2 months to render the animation is one to sit back and watch, the quality speaks for itself:

There is something about modelling a church and then being able to fly around it that is both captivating and fascinating but then again as we say perhaps its just us?

1 comment:

  1. Hands down, the rendering is amazing. However, more for the sake of discussion I have to ask, what's the purpose of a hyper-real rendering when it's not a design proposal? Is this a documentation exercise? Creating a historic document? Advertising? Maybe it's me, but I find it immensely obsessive to recreate something to such a level of unreal perfection.