Developed purely as a proof of concept the movie below provides an insight into how architectural models can be imported and visualised in realtime:
The engines features realtime shadows direct from the geometry - a significant step forward in terms of visualisation. Our previous work has focused on using the Oblivion Engine, although the work above is far from complete it is worth taking a look at the same model in Oblivion:
At the moment we are working on importing a 2km square section of London into Crysis, we should have a movie online in the next couple of days.
Thanks got to Joel at CASA for creating the work flow and import path - of note is the ability to import from SketchUp via 3D Max, allowing potentially any model from the Google 3D Warehouse to be imported, although we assume this would break license restrictions?
If you havent got a copy yet it is well worth buying a copy of Crysis...