The tutorial is now online*
A quick temporary post to provide an update on the forthcoming SketchUp/3D Max importing into Oblivion tutorial. Importing into game engines is a notoriously difficult process for the first time user, in light of this our aim is to make a simple to follow tutorial that allows one to get to grips with the level editor as well as the work flow for importing.
At the moment we have reached the point where if you follow the stages you will end up with a flat plain of land, a working environment and a single object from the Oblivion data set - as the movie below illustrates.
This is viewed as part one - we are now just making out minds up to create the tutorial in parts or as one long post.
In short - we are working on it and it'll be online soon as we can.