The movie below details where we left off:
The ultimate aim is go from popular agent based modelling packages such as NetLogo or Repast into 3D Max and subsequently out to a game engine.
The movie below shows basic agent based models created directly inside of 3D Max:
Crowd and Delegates - Emergent Behaviour from digitalurban on Vimeo.
Finally, below is output from NetLogo visualised in Max - this is now up and running in Unity so the proof of concept seems to work:
Flocking in NetLogo exported to 3D Max from digitalurban on Vimeo.
All being well we should have a plugin for 3D Max available in the next quarter allowing direct input for agent based models.
Wow. Interesting video. I like it. and that's the thing I gonna study for now 'coz I have to present it in our class.
ReplyDeleteThis is fascinating. I've got some agent models I'd love to recast in this way (with regard to ancient cityspaces). I look forward to seeing how this develops!
ReplyDeleteShawn