The city is entirely procedurally generated, no art assets, textures or models are used - which makes for a really interesting approach, especially from our point of view of always starting from the basic model/texture and building up to the cityscape.
See the 11 part write up, complete with code and demo over at Twenty Sided.
Thanks go to Radek for sending us the link to http://flowingdata.com/ who covered the project, a blog that is now bookmarked...
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