The video below provides an insight in the building and construction process within Second Life:
The movie was sponsored by 'The Arch' blog.
The move of architects towards embracing Second Life is of interest as its one that did not happen within ActiveWorlds. Although almost 6 years ago, virtual worlds were looked upon as more of a 'game' rather than a social phenomenon. Yet with the rise of social networks, Second Life is suddenly being embraced by the big players and increasingly the smaller ones as well.
Only yesterday we got a call from a real-estate agent wanting models in Second Life and we cant help thinking that ActiveWorlds was before its time - especially in allowing the ability to import direct from 3DMax/AutoCad so there was no need to rebuild everything.
The movie below illustrates our early photomodelling work in ActiveWorlds - go easy its 5 years old..
Although controversial Second Life just doesn't quite hold up to the hype. It needs the ability to import full polygon models and a realtime (or baked) lighting system ala the long lost Adobe Atmosphere or the recently launched Blink 3D.
For comparison's sake below is a movie of our old work in Adobe Atmosphere:
Whoever withdrew Atmosphere at Adobe may of jumped ship too soon, it was an innovative product and certainly a lot more flexible in terms of virtual architecture than today's Second Life..
* As an update also see the article in Business Week ' Beyond Second Life'
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