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Netlogo Import into 3D Max: Tutorial and Code

Flocking in NetLogo exported to 3D Max from digitalurban on Vimeo.

Music "Funkmelon Blooz" (Electronica)

A few months ago readers may remember we posted a series of movies produced using output from NetLogo direct in 3D Max - examples included the flocking simulation above and the basic traffic model below:

NetLogo to 3D Max - Proof of Concept from digitalurban on Vimeo.

Music by The Tedd-Z Cookbook, Aerodrome (Funky Shuffle Remix)

Both proofs of concept the source code and a tutorial are now available the Crowd Simulation Blog by the Ateen Patel a PhD student at CASA. Ateen has written a short tutorial (including the code) and several other posts on how to get information from a simple NetLogo Traffic Model and visualise it in 3D Max from Autodesk.

NetLogo is a cross-platform multi-agent programmable modeling environment that is widely. It is particularly well suited for modeling complex systems developing over time. Modelers can give instructions to hundreds or thousands of independent "agents" all operating concurrently. This makes it possible to explore the connection between the micro-level behavior of individuals and the macro-level patterns that emerge from the interaction of many individuals.(Nation Master Encyclopedia).

CASA, home of digital urban, has a few blogs of note now, the Crowd Simulation Blog is defiantly worth keeping an eye on for those interested in pedestrian modeling...

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