tag:blogger.com,1999:blog-9986652.post8704394863679462377..comments2024-03-24T16:34:47.883+00:00Comments on Digital Urban: Architectual Visualisation in Game Engines - OblivionUnknownnoreply@blogger.comBlogger9125tag:blogger.com,1999:blog-9986652.post-2133963987671834532007-04-26T12:39:00.000+01:002007-04-26T12:39:00.000+01:00AndyHave been able to create a tutorial to get MAX...Andy<BR/><BR/>Have been able to create a tutorial to get MAX into Oblivion?<BR/><BR/>Best Regards<BR/><BR/>PaulDigital Media Teamhttps://www.blogger.com/profile/06277991950744802112noreply@blogger.comtag:blogger.com,1999:blog-9986652.post-47634747090740632672007-04-21T17:50:00.000+01:002007-04-21T17:50:00.000+01:00I'm an avid Oblivion modder and I am blown away by...I'm an avid Oblivion modder and I am blown away by your work here. I knew from the get go that the Oblivion toolkit was an amazing value- so much functionality for so little $$$. The only problem is the lack of serious (produced by the dev team) API documentation and the many facets of the engine that Bethesda is keeping under wraps. Your work here would be very, very valuable to users of the TES toolkit, please post again when you have your tuturorial put together, even in a "half baked" stage!!!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9986652.post-36163258189418017852007-03-21T20:05:00.000+00:002007-03-21T20:05:00.000+00:00AndyThanks, how do you get your model from Max int...Andy<BR/><BR/>Thanks, how do you get your model from Max into the Oblivion engine?<BR/><BR/>PaulAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9986652.post-10425409070206177702007-03-16T11:58:00.000+00:002007-03-16T11:58:00.000+00:00Paul - I've put a link up to amazon:http://astore....Paul - I've put a link up to amazon:<BR/><BR/>http://astore.amazon.com/digiurba-20<BR/><BR/>:)<BR/><BR/>AndyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9986652.post-64535199721659167772007-03-16T10:48:00.000+00:002007-03-16T10:48:00.000+00:00Where can you buy the Oblivion game engine?PaulWhere can you buy the Oblivion game engine?<BR/><BR/>PaulAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9986652.post-21292013487631849162006-10-22T01:19:00.000+01:002006-10-22T01:19:00.000+01:00Have you gotten the imported models to produce sha...Have you gotten the imported models to produce shadows on the terrain around them? <br />I don't know how the Oblivion engine works, but in terms of lighting, using the Source engine might be a better choice. Imported models (props)are able to cast shadows.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-9986652.post-55145821088397582032006-09-29T00:16:00.000+01:002006-09-29T00:16:00.000+01:00This is pretty cool! Is it possible to make the ph...This is pretty cool! Is it possible to make the photo based textures self illuminating, like a surface shader so that the shadows don't conflict?gregdowninghttps://www.blogger.com/profile/16780290796423219559noreply@blogger.comtag:blogger.com,1999:blog-9986652.post-30467932436995965882006-09-28T11:37:00.000+01:002006-09-28T11:37:00.000+01:00We used SketchUp first and then imported into Max....We used SketchUp first and then imported into Max. From there we exported into the Oblivion Engine. There are a few 'hoops' to jump through before it works and we hope to find a more direct route from SketchUp without involving Max.<br /><br />I'll post some more updates on progress and a walk through guide once its all in place.<br /><br />AndyAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-9986652.post-34247568785785921142006-09-28T06:00:00.000+01:002006-09-28T06:00:00.000+01:00What are you using to model? Max? Sketchup?What are you using to model? Max? Sketchup?Erichttps://www.blogger.com/profile/01362468103434912567noreply@blogger.com