tag:blogger.com,1999:blog-9986652.post5267597962399934249..comments2024-03-24T16:34:47.883+00:00Comments on Digital Urban: Modding the Game for City Architectural and Scientific Visualisation - Vice City Back to the FutureUnknownnoreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9986652.post-52538482791643581462007-10-24T09:22:00.000+01:002007-10-24T09:22:00.000+01:00It's the same reaction I gave some time ago on a s...It's the same reaction I gave some time ago on a similar article here on this blog.<BR/>For use in the office it's not possible (yet?), maybe only for some in-office exploring.<BR/>But nevertheless it's good to research the possibilities as this blog does. Maybe Digital Urban can do some research on this matter. That is the use of the game-engines for commercial purposes.holgsterhttps://www.blogger.com/profile/12239017356704743149noreply@blogger.comtag:blogger.com,1999:blog-9986652.post-17336657858796616412007-10-23T18:36:00.000+01:002007-10-23T18:36:00.000+01:00Bld-blog,VERY import thing to remember:Architects ...Bld-blog,<BR/><BR/>VERY import thing to remember:<BR/>Architects want to use Real-time walk-thrus with game engines, but we cannot it is illegal.<BR/><BR/>Any of the good game engines note: “NO commercial use“ that is the reason we don't use it. A professional architecture office is clearly commercial use of the game engine. <BR/><BR/>The question to really ask is: Why don’t they sell a version that CAN be used in a commercial capacity?, and expand into a new market?<BR/>DTAnonymousnoreply@blogger.com